Builds › Medicham
Medicham Build & Best Moveset
FightingPsychic Role: Balanced
A balanced build put together from Medicham's base stats. No single number stands out, so moves and the held item decide its role. Stat points go to Attack 32, Speed 32, HP 2 with a Adamant nature. Base stats & learnset / How to counter Medicham
Stat point spread (66 total, max 32 per stat)
| Stat | Base | Points | Nature | Actual (Lv50) |
|---|---|---|---|---|
| HP | 60 | 2 | — | 137 |
| Attack | 60 | 32 | ↑1.1 | 123 |
| Defense | 75 | 0 | — | 95 |
| Sp. Atk | 60 | 0 | ↓0.9 | 72 |
| Sp. Def | 75 | 0 | — | 95 |
| Speed | 80 | 32 | — | 132 |
Nature: Adamant (Attack ↑ / Sp. Atk ↓). Few opponents can be outsped anyway, so take the damage over the Speed.
Best moveset
| Move | Type | Cat. | Power | Acc. | Role |
|---|---|---|---|---|---|
| Close Combat | Fighting | Physical | 120 | 100 | Same-type main attack. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | Same-type secondary attack. |
| Mega Kick | Normal | Physical | 120 | 75 | Coverage with a Normal-type move. |
| Bulk Up | Fighting | Status | — | — | Set up and create a win condition in one turn. |
Held item options
This build is generated mechanically from base stats and the learnset, so treat it as a starting point and shift the spread or a move to suit what you expect to face.