Champions Stats & Counters
Guides
How Entry Hazards Work — Stealth Rock, Spikes & Removing Them

How Entry Hazards Work — Stealth Rock, Spikes & Removing Them

How Stealth Rock, Spikes and other hazards chip a Pokémon on switch-in, and how to clear them with Defog and Rapid Spin. (updated: 2026-07-24)

How entry hazards work
How entry hazards work

What entry hazards do

Moves like Stealth Rock and Spikes are entry hazards: use one once, and its effect stays on the opponent's side of the field, damaging every Pokémon they switch in for the rest of the match. Because a single use keeps paying off all game long, hazards are one of the most influential tools for controlling the pace of a battle.

How each hazard differs

Moves that clear hazards

There are dedicated tools for removing hazards, too.

Playing around hazards

A Pokémon that can set hazards is usually worth prioritizing in team selection — and if the opponent sets one, it's worth deciding ahead of time who you'll bring in to clear it. Combine this with how switching works: the more a team relies on switching, the more hazard damage adds up over the course of a game.

← Back to all guides