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Playing Around Protect & Substitute — Winning a Turn for Yourself

Playing Around Protect & Substitute — Winning a Turn for Yourself

When to use Protect and Substitute, how to play the mind games against Choice-item users, and how to combine them with residual damage. (updated: 2026-07-22)

Using Protect and Substitute to win a turn
Using Protect and Substitute to win a turn

The value of "buying a turn"

Protect and Substitute don't deal direct damage, but they can swing a match's mind games heavily in your favor. They let you dodge an attack for a turn while gathering information, racking up residual damage, or preparing to switch. They look unglamorous, but the best players use them constantly.

When to use Protect

Its success rate drops with repeated use, though, so spamming it once the opponent has caught on is risky. Get the information you need, then go back to normal play.

When to use Substitute

Substitute costs 1/4 of your HP to create a decoy. Unlike Protect, its strength is that it blocks attacks and status conditions for multiple turns.

Mind games against Choice-item users

Choice items (like Choice Scarf) come with the restriction that the user can only use one move at a time. If you correctly read that the opponent is locked in, using Protect or Substitute nets you a completely free turn. On the flip side, if you're the one holding a Choice item, expect the opponent to read your lock-in and switch around your Protect.

Don't overuse them

Powerful as they are, Protect and Substitute are also turns where nothing progresses on your side. They're useless against an opponent who's already set up with stat boosts, or one using Taunt. Use them as one tool among many to steer the match in your favor, not a default action. For overall play patterns, see also common beginner mistakes.

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