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Understanding Speed Tiers — Neutral, Max, and Scarf Range

Understanding Speed Tiers — Neutral, Max, and Scarf Range

The speed benchmarks worth memorizing to move first, and when to use nature, stat points, and Choice Scarf to get there. (updated: 2026-07-22)

How to think about speed tiers
How to think about speed tiers

Speed is a stat where "faster by 1" is all that matters

A one-point gap in Attack or bulk is basically noise. Speed is the one stat where a single point can flip which Pokémon acts first — it's a binary, all-or-nothing stat. Moving first against the same opponent can flip the entire outcome of a matchup. That's exactly why it's worth knowing the benchmark numbers (speed tiers) that define your metagame.

Three states worth memorizing

Because IVs are fixed at 32, a Pokémon's actual Speed stat really only comes in three flavors (see the rules explainer).

All three numbers for every Pokémon are laid out on our speed tier list. Just looking at your ace's neutral/max speed numbers, and who sits just above and below it, changes how you play mid-battle.

Deciding between max speed and a neutral-speed compromise

Putting your nature bonus into Speed means giving up a bonus to Attack or bulk instead. Here's how to decide:

  1. Will you run into speed ties often? If you expect mirror matchups against the same Pokémon at the same speed tier, max speed is recommended (speed ties are a 50/50 coin flip).
  2. Is there a key threat you only outspeed at max? Check the speed list for "opponents I outspeed at max speed but not at neutral." If there's no such threat, you're better off putting that nature bonus into power instead.

Knowing Choice Scarf range

Holding a Choice Scarf gives a 1.5x Speed boost. Even at neutral speed (neutral × 1.5), you'll outrun most max-speed Pokémon. The key is to always assume the opponent might be running Scarf too. Losing to a Scarf user you assumed you'd outspeed at max is one of the most common ways to lose a game. If the opponent's team has a mid-speed, high-power attacker, play around a possible Scarf.

Manipulating Speed instead of relying on stats

You can also fight over who moves first using moves instead of raw stats: slow the opponent down (Thunder Wave, Icy Wind, and other speed-lowering effects), or ignore turn order entirely with priority moves. If your team can't win on stats alone, these tools are the standard way to compensate.

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