Champions Stats & Counters
Pokédex › Annihilape

Annihilape — Stats & Moves (Pokémon Champions)

FightingGhost Abilities: Vital Spirit, Inner Focus

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Annihilape / Calculate damage with Annihilape / Calculate damage against Annihilape

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
110
185217
Attack
115
135167183
Defense
80
100132145
Sp. Atk
50
70102112
Sp. Def
90
110142156
Speed
90
110142156

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFlyingPsychicGhostFairy
resists (1/2)PoisonRock
resists (1/4)Bug
immuneNormalFighting

Learnset (75 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
ThrashNormalPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Seed BombGrassPhysical8010016Inflicts regular damage with no additional effect.
Fire PunchFirePhysical7510016Has a chance to burn the target.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Thunder PunchElectricPhysical7510016Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
U-turnBugPhysical7010020User must switch out after attacking.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Smack DownRockPhysical5010016Removes any immunity to Ground damage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
Poison JabPoisonPhysical8010020Has a chance to poison the target.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Cross ChopFightingPhysical100808Has an increased chance for a critical hit.
Dynamic PunchFightingPhysical100508Has a chance to confuse the target.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Storm ThrowFightingPhysical6010012Always scores a critical hit.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Seismic TossFightingPhysical10020Inflicts damage equal to the user’s level.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Vacuum WaveFightingSpecial4010020Inflicts regular damage with no additional effect.
CoachingFightingStatus12Inflicts regular damage with no additional effect.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Shadow PunchGhostPhysical6020Never misses.
Rage FistGhostPhysical5010012
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
Lash OutDarkPhysical751008Inflicts regular damage with no additional effect.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
AssuranceDarkPhysical6010012Power is doubled if the target has already received damage this turn.
ThiefDarkPhysical6010020Takes the target’s item.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Beat UpDarkPhysical10012Hits once for every conscious Pokémon the trainer has.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.