Champions Stats & Counters
Pokédex › Armarouge

Armarouge — Stats & Moves (Pokémon Champions)

FirePsychic Abilities: Flash Fire

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Armarouge / Calculate damage with Armarouge / Calculate damage against Armarouge

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
85
160192
Attack
60
80112123
Defense
100
120152167
Sp. Atk
125
145177194
Sp. Def
80
100132145
Speed
75
95127139

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRockGhostDark
resists (1/2)FireGrassIceFightingPsychicSteelFairy

Learnset (55 moves)

MoveTypeCat.PowerAcc.PPEffect
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
Burn UpFireSpecial1301008Removes the user’s Fire type after inflicting damage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Armor CannonFireSpecial1201008
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Lava PlumeFireSpecial8010016Has a chance to burn the target.
Mystical FireFireSpecial7510012Has a chance to lower the target’s Special Attack by one stage.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Meteor BeamRockSpecial1209012Inflicts regular damage with no additional effect.
Wide GuardRockStatus12Prevents any multi-target moves from hitting friendly Pokémon this turn.
Clear SmogPoisonSpecial5016Removes all of the target’s stat modifiers.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Aura SphereFightingSpecial8020Never misses.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
Confuse RayGhostStatus10012Confuses the target.
Dragon PulseDragonSpecial8510012Inflicts regular damage with no additional effect.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Dark PulseDarkSpecial8010016Has a chance to make the target flinch.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Flash CannonSteelSpecial8010012Has a chance to lower the target’s Special Defense by one stage.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.