Champions Stats & Counters
Pokédex › Bellibolt

Bellibolt — Stats & Moves (Pokémon Champions)

Electric Abilities: Electromorphosis, Static, Damp

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Bellibolt / Calculate damage with Bellibolt / Calculate damage against Bellibolt

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
109
184216
Attack
64
84116127
Defense
91
111143157
Sp. Atk
103
123155170
Sp. Def
83
103135148
Speed
45
6597106

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGround
resists (1/2)ElectricFlyingSteel

Learnset (39 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FlailNormalPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
Slack OffNormalStatus8Heals the user by half its max HP.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Muddy WaterWaterSpecial908512Has a chance to lower the target’s accuracy by one stage.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
SoakWaterStatus10020Changes the target’s type to Water.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Supercell SlamElectricPhysical1009516
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Zap CannonElectricSpecial120508Has a chance to paralyze the target.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
DischargeElectricSpecial8010016Has a chance to paralyze the target.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
Parabolic ChargeElectricSpecial6510020Heals the user for half the total damage dealt to all targets.
ElectrowebElectricSpecial559516Lowers the target’s Speed by one stage.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Electro BallElectricSpecial10012Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric TerrainElectricStatus12For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Eerie ImpulseElectricStatus10016Lowers the target’s Special Attack by two stages.
ChargeElectricStatus20Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Thunder WaveElectricStatus9020Paralyzes the target.
Acid SprayPoisonSpecial4010020Lowers the target’s Special Defense by two stages.
ToxicPoisonStatus9012Badly poisons the target, inflicting more damage every turn.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
Confuse RayGhostStatus10012Confuses the target.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.