Pokédex › Bellibolt
Bellibolt — Stats & Moves (Pokémon Champions)
Electric Abilities: Electromorphosis, Static, Damp
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Bellibolt / Calculate damage with Bellibolt / Calculate damage against Bellibolt
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 184 | 216 | — | |
| Attack | 84 | 116 | 127 | |
| Defense | 111 | 143 | 157 | |
| Sp. Atk | 123 | 155 | 170 | |
| Sp. Def | 103 | 135 | 148 | |
| Speed | 65 | 97 | 106 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | Ground |
|---|---|
| resists (1/2) | ElectricFlyingSteel |
Learnset (39 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Flail | Normal | Physical | — | 100 | 16 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Hyper Voice | Normal | Special | 90 | 100 | 12 | Inflicts regular damage with no additional effect. |
| Weather Ball | Normal | Special | 50 | 100 | 12 | If there be weather, this move has doubled power and the weather’s type. |
| Slack Off | Normal | Status | — | — | 8 | Heals the user by half its max HP. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Muddy Water | Water | Special | 90 | 85 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Soak | Water | Status | — | 100 | 20 | Changes the target’s type to Water. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Supercell Slam | Electric | Physical | 100 | 95 | 16 | |
| Wild Charge | Electric | Physical | 90 | 100 | 16 | User receives 1/4 the damage it inflicts in recoil. |
| Zap Cannon | Electric | Special | 120 | 50 | 8 | Has a chance to paralyze the target. |
| Thunder | Electric | Special | 110 | 70 | 12 | Has a chance to paralyze the target. |
| Thunderbolt | Electric | Special | 90 | 100 | 16 | Has a chance to paralyze the target. |
| Discharge | Electric | Special | 80 | 100 | 16 | Has a chance to paralyze the target. |
| Volt Switch | Electric | Special | 70 | 100 | 20 | User must switch out after attacking. |
| Parabolic Charge | Electric | Special | 65 | 100 | 20 | Heals the user for half the total damage dealt to all targets. |
| Electroweb | Electric | Special | 55 | 95 | 16 | Lowers the target’s Speed by one stage. |
| Charge Beam | Electric | Special | 50 | 90 | 12 | Has a chance to raise the user’s Special Attack by one stage. |
| Electro Ball | Electric | Special | — | 100 | 12 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electric Terrain | Electric | Status | — | — | 12 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Eerie Impulse | Electric | Status | — | 100 | 16 | Lowers the target’s Special Attack by two stages. |
| Charge | Electric | Status | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| Acid Spray | Poison | Special | 40 | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Toxic | Poison | Status | — | 90 | 12 | Badly poisons the target, inflicting more damage every turn. |
| Mud Shot | Ground | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Sucker Punch | Dark | Physical | 70 | 100 | 8 | Only works if the target is about to use a damaging move. |