Pokédex › Mega Chandelure
Mega Chandelure — Stats & Moves (Pokémon Champions)
GhostFire Abilities: Flash Fire
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mega Chandelure / Calculate damage with Mega Chandelure / Calculate damage against Mega Chandelure
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 135 | 167 | — | |
| Attack | 95 | 127 | 139 | |
| Defense | 130 | 162 | 178 | |
| Sp. Atk | 195 | 227 | 249 | |
| Sp. Def | 130 | 162 | 178 | |
| Speed | 110 | 142 | 156 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | WaterGroundRockGhostDark |
|---|---|
| resists (1/2) | FireGrassIcePoisonSteelFairy |
| resists (1/4) | Bug |
| immune | NormalFighting |
Learnset (54 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Psych Up | Normal | Status | — | — | 12 | Discards the user’s stat changes and copies the target’s. |
| Pain Split | Normal | Status | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. |
| Safeguard | Normal | Status | — | — | 20 | Protects the user’s field from major status ailments and confusion for five turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Minimize | Normal | Status | — | — | 12 | Raises the user’s evasion by two stages. |
| Double Team | Normal | Status | — | — | 16 | Raises the user’s evasion by one stage. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | |
| Solar Beam | Grass | Special | 120 | 100 | 12 | Requires a turn to charge before attacking. |
| Energy Ball | Grass | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Flare Blitz | Fire | Physical | 120 | 100 | 16 | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Temper Flare | Fire | Physical | 75 | 100 | 12 | |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Overheat | Fire | Special | 130 | 90 | 8 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Fire Blast | Fire | Special | 110 | 85 | 8 | Has a chance to burn the target. |
| Inferno | Fire | Special | 100 | 50 | 8 | Has a chance to burn the target. |
| Heat Wave | Fire | Special | 95 | 90 | 12 | Has a chance to burn the target. |
| Flamethrower | Fire | Special | 90 | 100 | 16 | Has a chance to burn the target. |
| Mystical Fire | Fire | Special | 75 | 100 | 12 | Has a chance to lower the target’s Special Attack by one stage. |
| Burning Jealousy | Fire | Special | 70 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Fire Spin | Fire | Special | 35 | 85 | 16 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Will-O-Wisp | Fire | Status | — | 85 | 16 | Burns the target. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Skitter Smack | Bug | Physical | 70 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Clear Smog | Poison | Special | 50 | — | 16 | Removes all of the target’s stat modifiers. |
| Acid Armor | Poison | Status | — | — | 20 | Raises the user’s Defense by two stages. |
| Haze | Ice | Status | — | — | 20 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Psychic | Psychic | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Power Split | Psychic | Status | — | — | 12 | Averages Attack and Special Attack with the target. |
| Trick Room | Psychic | Status | — | — | 8 | For five turns, slower Pokémon will act before faster Pokémon. |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| Imprison | Psychic | Status | — | — | 12 | Prevents the target from using any moves that the user also knows. |
| Trick | Psychic | Status | — | 100 | 12 | User and target swap items. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Poltergeist | Ghost | Physical | 110 | 90 | 8 | Inflicts regular damage with no additional effect. |
| Shadow Ball | Ghost | Special | 80 | 100 | 16 | Has a chance to lower the target’s Special Defense by one stage. |
| Hex | Ghost | Special | 65 | 100 | 12 | Has double power if the target has a major status ailment. |
| Night Shade | Ghost | Special | — | 100 | 16 | Inflicts damage equal to the user’s level. |
| Spite | Ghost | Status | — | 100 | 12 | Lowers the PP of the target’s last used move by 4. |
| Curse | Ghost | Status | — | — | 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Confuse Ray | Ghost | Status | — | 100 | 12 | Confuses the target. |
| Lash Out | Dark | Physical | 75 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Payback | Dark | Physical | 50 | 100 | 12 | Power is doubled if the target has already moved this turn. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Taunt | Dark | Status | — | 100 | 20 | For the next few turns, the target can only use damaging moves. |
| Memento | Dark | Status | — | 100 | 12 | Lowers the target’s Attack and Special Attack by two stages. User faints. |