Pokédex › Empoleon
Empoleon — Stats & Moves (Pokémon Champions)
WaterSteel Abilities: Torrent
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Empoleon / Calculate damage with Empoleon / Calculate damage against Empoleon
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 159 | 191 | — | |
| Attack | 106 | 138 | 151 | |
| Defense | 108 | 140 | 154 | |
| Sp. Atk | 131 | 163 | 179 | |
| Sp. Def | 121 | 153 | 168 | |
| Speed | 80 | 112 | 123 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | ElectricFightingGround |
|---|---|
| resists (1/2) | NormalWaterFlyingPsychicBugRockDragonFairy |
| resists (1/4) | IceSteel |
| immune | Poison |
Learnset (74 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Body Slam | Normal | Physical | 85 | 100 | 16 | Has a chance to paralyze the target. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Uproar | Normal | Special | 90 | 100 | 12 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Weather Ball | Normal | Special | 50 | 100 | 12 | If there be weather, this move has doubled power and the weather’s type. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Yawn | Normal | Status | — | — | 12 | Target sleeps at the end of the next turn. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Psych Up | Normal | Status | — | — | 12 | Discards the user’s stat changes and copies the target’s. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Swagger | Normal | Status | — | 85 | 16 | Raises the target’s Attack by two stages and confuses the target. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Grass Knot | Grass | Special | — | 100 | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Wave Crash | Water | Physical | 120 | 100 | 12 | |
| Liquidation | Water | Physical | 85 | 100 | 12 | Has a chance to lower the target’s Defense by one stage. |
| Dive | Water | Physical | 80 | 100 | 12 | User dives underwater, dodging all attacks, and hits next turn. |
| Waterfall | Water | Physical | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Flip Turn | Water | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Hydro Cannon | Water | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Hydro Pump | Water | Special | 110 | 80 | 8 | Inflicts regular damage with no additional effect. |
| Surf | Water | Special | 90 | 100 | 16 | Inflicts regular damage and can hit Dive users. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Has a chance to confuse the target. |
| Chilling Water | Water | Special | 50 | 100 | 20 | |
| Whirlpool | Water | Special | 35 | 85 | 16 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Aqua Ring | Water | Status | — | — | 20 | Restores 1/16 of the user’s max HP each turn. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Drill Peck | Flying | Physical | 80 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Air Slash | Flying | Special | 75 | 95 | 16 | Has a chance to make the target flinch. |
| Air Cutter | Flying | Special | 60 | 95 | 20 | Has an increased chance for a critical hit. |
| Roost | Flying | Status | — | — | 8 | Heals the user by half its max HP. |
| Feather Dance | Flying | Status | — | 100 | 16 | Lowers the target’s Attack by two stages. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Ice Spinner | Ice | Physical | 80 | 100 | 16 | |
| Avalanche | Ice | Physical | 60 | 100 | 12 | Inflicts double damage if the user takes damage before attacking this turn. |
| Triple Axel | Ice | Physical | 20 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Blizzard | Ice | Special | 110 | 70 | 8 | Has a chance to freeze the target. |
| Ice Beam | Ice | Special | 90 | 100 | 12 | Has a chance to freeze the target. |
| Icy Wind | Ice | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Snowscape | Ice | Status | — | — | 8 | |
| Haze | Ice | Status | — | — | 20 | Resets all Pokémon’s stats, accuracy, and evasion. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Vacuum Wave | Fighting | Special | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 16 | Has an increased chance for a critical hit. |
| Throat Chop | Dark | Physical | 80 | 100 | 16 | Prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Physical | 75 | 100 | 8 | Inflicts regular damage with no additional effect. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Power Trip | Dark | Physical | 20 | 100 | 12 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Steel Wing | Steel | Physical | 70 | 90 | 20 | Has a chance to raise the user’s Defense by one stage. |
| Steel Beam | Steel | Special | 140 | 95 | 8 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Flash Cannon | Steel | Special | 80 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Iron Defense | Steel | Status | — | — | 16 | Raises the user’s Defense by two stages. |
| Metal Sound | Steel | Status | — | 85 | 20 | Lowers the target’s Special Defense by two stages. |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by two stages. |