Champions Stats & Counters
Pokédex › Froslass

Froslass — Stats & Moves (Pokémon Champions)

IceGhost Abilities: Snow Cloak

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Froslass / Calculate damage with Froslass / Calculate damage against Froslass

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
70
145177
Attack
80
100132145
Defense
70
90122134
Sp. Atk
80
100132145
Sp. Def
70
90122134
Speed
110
130162178

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireRockGhostDarkSteel
resists (1/2)IcePoisonBug
immuneNormalFighting

Learnset (68 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
Weather BallNormalSpecial5010012If there be weather, this move has doubled power and the weather’s type.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
BlockNormalStatus8Prevents the target from leaving battle.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
Pain SplitNormalStatus20Sets the user’s and targets’s HP to the average of their current HP.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Double TeamNormalStatus16Raises the user’s evasion by one stage.
DisableNormalStatus10020Disables the target’s last used move for 1-8 turns.
TrailblazeGrassPhysical5010020
Will-O-WispFireStatus8516Burns the target.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
SpikesGroundStatus20Scatters Spikes, hurting opposing Pokémon that switch in.
Icicle CrashIcePhysical859012Has a chance to make the target flinch.
Ice SpinnerIcePhysical8010016
Ice PunchIcePhysical7510016Has a chance to freeze the target.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Ice ShardIcePhysical4010020Inflicts regular damage with no additional effect.
Icicle SpearIcePhysical2510020Hits 2-5 times in one turn.
Triple AxelIcePhysical209012Inflicts regular damage with no additional effect.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Frost BreathIceSpecial609012Always scores a critical hit.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
SnowscapeIceStatus8
Aurora VeilIceStatus20Reduces damage five turns, but must be used during hail.
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
ImprisonPsychicStatus12Prevents the target from using any moves that the user also knows.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
PoltergeistGhostPhysical110908Inflicts regular damage with no additional effect.
Phantom ForceGhostPhysical9010012User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
HexGhostSpecial6510012Has double power if the target has a major status ailment.
Night ShadeGhostSpecial10016Inflicts damage equal to the user’s level.
Destiny BondGhostStatus8If the user faints this turn, the target automatically will, too.
SpiteGhostStatus10012Lowers the PP of the target’s last used move by 4.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Confuse RayGhostStatus10012Confuses the target.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
SwitcherooDarkStatus10012User and target swap items.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
CharmFairyStatus10020Lowers the target’s Attack by two stages.