Pokédex › Gliscor
Gliscor — Stats & Moves (Pokémon Champions)
GroundFlying Abilities: Hyper Cutter, Sand Veil, Poison Heal
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Gliscor / Calculate damage with Gliscor / Calculate damage against Gliscor
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 150 | 182 | — | |
| Attack | 115 | 147 | 161 | |
| Defense | 145 | 177 | 194 | |
| Sp. Atk | 65 | 97 | 106 | |
| Sp. Def | 95 | 127 | 139 | |
| Speed | 115 | 147 | 161 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 4x weak | Ice |
|---|---|
| 2x weak | Water |
| resists (1/2) | FightingPoisonBug |
| immune | ElectricGround |
Learnset (74 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Giga Impact | Normal | Physical | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Double-Edge | Normal | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Quick Attack | Normal | Physical | 40 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Feint | Normal | Physical | 30 | 100 | 12 | Hits through Protect and Detect. |
| Hyper Beam | Normal | Special | 150 | 90 | 8 | User foregoes its next turn to recharge. |
| Round | Normal | Special | 60 | 100 | 16 | Has double power if it’s used more than once per turn. |
| Snore | Normal | Special | 50 | 100 | 16 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Baton Pass | Normal | Status | — | — | 20 | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Attract | Normal | Status | — | 100 | 16 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Normal | Status | — | 100 | 12 | Lowers the target’s Speed by two stages. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Screech | Normal | Status | — | 85 | 20 | Lowers the target’s Defense by two stages. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Power Whip | Grass | Physical | 120 | 85 | 12 | Inflicts regular damage with no additional effect. |
| Fire Fang | Fire | Physical | 65 | 95 | 16 | Has a chance to burn the target and a chance to make the target flinch. |
| Sunny Day | Fire | Status | — | — | 8 | Changes the weather to sunny for five turns. |
| Crabhammer | Water | Physical | 100 | 95 | 12 | Has an increased chance for a critical hit. |
| Rain Dance | Water | Status | — | — | 8 | Changes the weather to rain for five turns. |
| Thunder Fang | Electric | Physical | 65 | 95 | 16 | Has a chance to paralyze the target and a chance to make the target flinch. |
| Lunge | Bug | Physical | 80 | 100 | 16 | Lowers the target’s Attack by one stage after inflicting damage. |
| X-Scissor | Bug | Physical | 80 | 100 | 16 | Inflicts regular damage with no additional effect. |
| Skitter Smack | Bug | Physical | 70 | 90 | 12 | Inflicts regular damage with no additional effect. |
| U-turn | Bug | Physical | 70 | 100 | 20 | User must switch out after attacking. |
| Pin Missile | Bug | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. |
| Struggle Bug | Bug | Special | 50 | 100 | 20 | Has a chance to lower the target’s Special Attack by one stage. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| Acrobatics | Flying | Physical | 55 | 100 | 16 | Has double power if the user has no held item. |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Tailwind | Flying | Status | — | — | 16 | For three turns, friendly Pokémon have doubled Speed. |
| Stone Edge | Rock | Physical | 100 | 80 | 8 | Has an increased chance for a critical hit. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Sandstorm | Rock | Status | — | — | 8 | Changes the weather to a sandstorm for five turns. |
| Gunk Shot | Poison | Physical | 120 | 80 | 8 | Has a chance to poison the target. |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | Has a chance to poison the target. |
| Cross Poison | Poison | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit and a chance to poison the target. |
| Sludge Bomb | Poison | Special | 90 | 100 | 12 | Has a chance to poison the target. |
| Venoshock | Poison | Special | 65 | 100 | 12 | Inflicts double damage if the target is Poisoned. |
| Toxic Spikes | Poison | Status | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic | Poison | Status | — | 90 | 12 | Badly poisons the target, inflicting more damage every turn. |
| Earthquake | Ground | Physical | 100 | 100 | 12 | Inflicts regular damage and can hit Dig users. |
| High Horsepower | Ground | Physical | 95 | 95 | 12 | Inflicts regular damage with no additional effect. |
| Dig | Ground | Physical | 80 | 100 | 12 | User digs underground, dodging all attacks, and hits next turn. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Sand Tomb | Ground | Physical | 35 | 85 | 16 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Earth Power | Ground | Special | 90 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Mud Shot | Ground | Special | 55 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Mud-Slap | Ground | Special | 20 | 100 | 12 | Has a chance to lower the target’s accuracy by one stage. |
| Spikes | Ground | Status | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Ice Fang | Ice | Physical | 65 | 95 | 16 | Has a chance to freeze the target and a chance to make the target flinch. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Counter | Fighting | Physical | — | 100 | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 12 | Destroys Reflect and Light Screen. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Agility | Psychic | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 16 | Lowers the target’s Attack by one stage after inflicting damage. |
| Scale Shot | Dragon | Physical | 25 | 90 | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Throat Chop | Dark | Physical | 80 | 100 | 16 | Prevents the target from using sound-based moves for two turns. |
| Crunch | Dark | Physical | 80 | 100 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Night Slash | Dark | Physical | 70 | 100 | 20 | Has an increased chance for a critical hit. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Assurance | Dark | Physical | 60 | 100 | 12 | Power is doubled if the target has already received damage this turn. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Payback | Dark | Physical | 50 | 100 | 12 | Power is doubled if the target has already moved this turn. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Dark Pulse | Dark | Special | 80 | 100 | 16 | Has a chance to make the target flinch. |
| Iron Tail | Steel | Physical | 100 | 75 | 16 | Has a chance to lower the target’s Defense by one stage. |
| Steel Wing | Steel | Physical | 70 | 90 | 20 | Has a chance to raise the user’s Defense by one stage. |