Champions Stats & Counters
Pokédex › Luxray

Luxray — Stats & Moves (Pokémon Champions)

Electric Abilities: Rivalry, Intimidate

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Luxray / Calculate damage with Luxray / Calculate damage against Luxray

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
120
140172189
Defense
79
99131144
Sp. Atk
95
115147161
Sp. Def
79
99131144
Speed
70
90122134

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakGround
resists (1/2)ElectricFlyingSteel

Learnset (53 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Quick AttackNormalPhysical4010020Inflicts regular damage with no additional effect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
HowlNormalStatus20Raises the user’s Attack by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
Scary FaceNormalStatus10012Lowers the target’s Speed by two stages.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
TrailblazeGrassPhysical5010020
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
Supercell SlamElectricPhysical1009516
Wild ChargeElectricPhysical9010016User receives 1/4 the damage it inflicts in recoil.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
DischargeElectricSpecial8010016Has a chance to paralyze the target.
Rising VoltageElectricSpecial7010020Inflicts regular damage with no additional effect.
Volt SwitchElectricSpecial7010020User must switch out after attacking.
ElectrowebElectricSpecial559516Lowers the target’s Speed by one stage.
Charge BeamElectricSpecial509012Has a chance to raise the user’s Special Attack by one stage.
Electro BallElectricSpecial10012Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Electric TerrainElectricStatus12For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
Eerie ImpulseElectricStatus10016Lowers the target’s Special Attack by two stages.
ChargeElectricStatus20Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Thunder WaveElectricStatus9020Paralyzes the target.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Psychic FangsPsychicPhysical8510012Destroys Reflect and Light Screen.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
Confuse RayGhostStatus10012Confuses the target.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
Night SlashDarkPhysical7010020Has an increased chance for a critical hit.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
SnarlDarkSpecial559516Has a chance to lower the target’s Special Attack by one stage.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.
Play RoughFairyPhysical909012Has a chance to lower the target’s Attack by one stage.
Baby-Doll EyesFairyStatus10020Lowers the target’s Attack by one stage.