Champions Stats & Counters
Pokédex › Palafin (Hero)

Palafin (Hero) — Stats & Moves (Pokémon Champions)

Water Abilities: Zero to Hero

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Palafin (Hero) / Calculate damage with Palafin (Hero) / Calculate damage against Palafin (Hero)

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
100
175207
Attack
160
180212233
Defense
97
117149163
Sp. Atk
106
126158173
Sp. Def
87
107139152
Speed
100
120152167

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakElectricGrass
resists (1/2)FireWaterIceSteel

Learnset (58 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Double HitNormalPhysical359012Hits twice in one turn.
EndeavorNormalPhysical1008Lowers the target’s HP to equal the user’s.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
BoomburstNormalSpecial14010012Inflicts regular damage.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Psych UpNormalStatus12Discards the user’s stat changes and copies the target’s.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Focus EnergyNormalStatus20Increases the user’s chance to score a critical hit.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Wave CrashWaterPhysical12010012
Aqua TailWaterPhysical909012Inflicts regular damage with no additional effect.
LiquidationWaterPhysical8510012Has a chance to lower the target’s Defense by one stage.
DiveWaterPhysical8010012User dives underwater, dodging all attacks, and hits next turn.
WaterfallWaterPhysical8010016Has a chance to make the target flinch.
Jet PunchWaterPhysical6010016
Flip TurnWaterPhysical6010020Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical4010020Inflicts regular damage with no additional effect.
Hydro PumpWaterSpecial110808Inflicts regular damage with no additional effect.
SurfWaterSpecial9010016Inflicts regular damage and can hit Dive users.
Water PulseWaterSpecial6010020Has a chance to confuse the target.
Chilling WaterWaterSpecial5010020
WhirlpoolWaterSpecial358516Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Rain DanceWaterStatus8Changes the weather to rain for five turns.
BounceFlyingPhysical85858User bounces high into the air, dodging all attacks, and hits next turn.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Ice PunchIcePhysical7510016Has a chance to freeze the target.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
Focus PunchFightingPhysical15010020If the user takes damage before attacking, the attack is canceled.
Close CombatFightingPhysical1201008Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
ReversalFightingPhysical10016Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
CounterFightingPhysical10020Inflicts twice the damage the user received from the last physical hit it took.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Aura SphereFightingSpecial8020Never misses.
Bulk UpFightingStatus20Raises the user’s Attack and Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AgilityPsychicStatus20Raises the user’s Speed by two stages.
OutrageDragonPhysical12010012Hits every turn for 2-3 turns, then confuses the user.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Hard PressSteelPhysical10012
Draining KissFairySpecial5010012Drains 75% of the damage inflicted to heal the user.
CharmFairyStatus10020Lowers the target’s Attack by two stages.