Champions Stats & Counters
Pokédex › Simisear

Simisear — Stats & Moves (Pokémon Champions)

Fire Abilities: Gluttony, Blaze

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Simisear / Calculate damage with Simisear / Calculate damage against Simisear

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
75
150182
Attack
98
118150165
Defense
63
83115126
Sp. Atk
98
118150165
Sp. Def
63
83115126
Speed
101
121153168

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGroundRock
resists (1/2)FireGrassIceBugSteelFairy

Learnset (55 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Stuff CheeksNormalStatus12Cures the entire party of major status effects after inflicting damage.
YawnNormalStatus12Target sleeps at the end of the next turn.
RecycleNormalStatus12User recovers the item it last used up.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Flare BlitzFirePhysical12010016User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Blaze KickFirePhysical859012Has an increased chance for a critical hit and a chance to burn the target.
Temper FlareFirePhysical7510012
Fire PunchFirePhysical7510016Has a chance to burn the target.
Flame ChargeFirePhysical5010020Inflicts regular damage. Raises the user’s Speed by one stage.
OverheatFireSpecial130908Lowers the user’s Special Attack by two stages after inflicting damage.
Fire BlastFireSpecial110858Has a chance to burn the target.
Heat WaveFireSpecial959012Has a chance to burn the target.
FlamethrowerFireSpecial9010016Has a chance to burn the target.
Burning JealousyFireSpecial701008Inflicts regular damage with no additional effect.
Fire SpinFireSpecial358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
Will-O-WispFireStatus8516Burns the target.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
AcrobaticsFlyingPhysical5510016Has double power if the user has no held item.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Gunk ShotPoisonPhysical120808Has a chance to poison the target.
BelchPoisonSpecial1209012Can only be used after the user has eaten a berry.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Low SweepFightingPhysical6510020Lowers the target’s Speed by one stage.
Low KickFightingPhysical10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus20Raises the user’s Special Defense by two stages.
Shadow ClawGhostPhysical7010016Has an increased chance for a critical hit.
Throat ChopDarkPhysical8010016Prevents the target from using sound-based moves for two turns.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
ThiefDarkPhysical6010020Takes the target’s item.
BiteDarkPhysical6010020Has a chance to make the target flinch.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
Iron TailSteelPhysical1007516Has a chance to lower the target’s Defense by one stage.