Pokédex › Tinkaton
Tinkaton — Stats & Moves (Pokémon Champions)
FairySteel Abilities: Mold Breaker, Own Tempo, Pickpocket
Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Tinkaton / Calculate damage with Tinkaton / Calculate damage against Tinkaton
Base stats and actual values (Lv50)
| Stat | Base | 0 pts | 32 pts | 32 pts, +nature |
|---|---|---|---|---|
| HP | 160 | 192 | — | |
| Attack | 95 | 127 | 139 | |
| Defense | 97 | 129 | 141 | |
| Sp. Atk | 90 | 122 | 134 | |
| Sp. Def | 125 | 157 | 172 | |
| Speed | 114 | 146 | 160 |
Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).
Type matchups (defense)
| 2x weak | FireGround |
|---|---|
| resists (1/2) | NormalGrassIceFlyingPsychicRockDarkFairy |
| resists (1/4) | Bug |
| immune | PoisonDragon |
Learnset (47 moves)
| Move | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| Covet | Normal | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fake Out | Normal | Physical | 40 | 100 | 12 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Feint | Normal | Physical | 30 | 100 | 12 | Hits through Protect and Detect. |
| Endeavor | Normal | Physical | — | 100 | 8 | Lowers the target’s HP to equal the user’s. |
| Helping Hand | Normal | Status | — | — | 20 | Ally’s next move inflicts half more damage. |
| Encore | Normal | Status | — | 100 | 8 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Sleep Talk | Normal | Status | — | — | 12 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Endure | Normal | Status | — | — | 12 | Prevents the user’s HP from lowering below 1 this turn. |
| Protect | Normal | Status | — | — | 8 | Prevents any moves from hitting the user this turn. |
| Substitute | Normal | Status | — | — | 12 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Screech | Normal | Status | — | 85 | 20 | Lowers the target’s Defense by two stages. |
| Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| Wood Hammer | Grass | Physical | 120 | 100 | 16 | User receives 1/3 the damage inflicted in recoil. |
| Thunder Wave | Electric | Status | — | 90 | 20 | Paralyzes the target. |
| Skitter Smack | Bug | Physical | 70 | 90 | 12 | Inflicts regular damage with no additional effect. |
| Pounce | Bug | Physical | 50 | 100 | 20 | |
| Stone Edge | Rock | Physical | 100 | 80 | 8 | Has an increased chance for a critical hit. |
| Rock Slide | Rock | Physical | 75 | 90 | 12 | Has a chance to make the target flinch. |
| Rock Tomb | Rock | Physical | 60 | 95 | 16 | Has a chance to lower the target’s Speed by one stage. |
| Smack Down | Rock | Physical | 50 | 100 | 16 | Removes any immunity to Ground damage. |
| Stealth Rock | Rock | Status | — | — | 20 | Causes damage when opposing Pokémon switch in. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Has a chance to lower the target’s Speed by one stage. |
| Ice Hammer | Ice | Physical | 100 | 90 | 12 | Lowers user’s Speed by one stage. |
| Brick Break | Fighting | Physical | 75 | 100 | 16 | Destroys Reflect and Light Screen. |
| Skill Swap | Psychic | Status | — | — | 12 | User and target swap abilities. |
| Rest | Psychic | Status | — | — | 8 | User sleeps for two turns, completely healing itself. |
| Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| Light Screen | Psychic | Status | — | — | 20 | Reduces damage from special attacks by 50% for five turns. |
| Foul Play | Dark | Physical | 95 | 100 | 16 | Calculates damage with the target’s attacking stat. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Target drops its held item. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | Inflicts regular damage with no additional effect. |
| Thief | Dark | Physical | 60 | 100 | 20 | Takes the target’s item. |
| Fling | Dark | Physical | — | 100 | 12 | Throws held item at the target; power depends on the item. |
| Quash | Dark | Status | — | 100 | 16 | Makes the target act last this turn. |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target’s Special Defense by two stages. |
| Flatter | Dark | Status | — | 100 | 16 | Raises the target’s Special Attack by one stage and confuses the target. |
| Gigaton Hammer | Steel | Physical | 160 | 100 | 8 | |
| Hard Press | Steel | Physical | — | 100 | 12 | |
| Heavy Slam | Steel | Physical | — | 100 | 12 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Steel Beam | Steel | Special | 140 | 95 | 8 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Flash Cannon | Steel | Special | 80 | 100 | 12 | Has a chance to lower the target’s Special Defense by one stage. |
| Metal Sound | Steel | Status | — | 85 | 20 | Lowers the target’s Special Defense by two stages. |
| Play Rough | Fairy | Physical | 90 | 90 | 12 | Has a chance to lower the target’s Attack by one stage. |
| Draining Kiss | Fairy | Special | 50 | 100 | 12 | Drains 75% of the damage inflicted to heal the user. |
| Baby-Doll Eyes | Fairy | Status | — | 100 | 20 | Lowers the target’s Attack by one stage. |
| Sweet Kiss | Fairy | Status | — | 75 | 12 | Confuses the target. |