Counters › Mega Crabominable
Best Counters to Mega Crabominable — Pokémon Champions
FightingIce Speed at Lv50 (32 pts): 85
Ranked by real damage calculations under Pokémon Champions rules (Lv50, fixed 32 IVs, 32 stat points): 118 of 309 Pokémon win the 1v1 matchup against Mega Crabominable.
Recommended counters
| Pokémon | Type | Rating | Why it wins | |
|---|---|---|---|---|
| Mega Metagross | SteelPsychic | ◎ Strong | Steel Roller (super effective) is a guaranteed 1HKO; their Earthquake is a guaranteed 2HKO. Outspeeds. | Calc |
| Mega Floette | Fairy | ◎ Strong | Light of Ruin (super effective) is a guaranteed 1HKO; their Gunk Shot is a 88% chance to 1HKO. Outspeeds. | Calc |
| Mega Charizard X | FireDragon | ◎ Strong | Overheat (super effective) is a guaranteed 1HKO; their Earthquake is a guaranteed 2HKO. Outspeeds. | Calc |
| Mega Blaziken | FireFighting | ◎ Strong | Flare Blitz (super effective) is a guaranteed 1HKO; their Earthquake is a guaranteed 2HKO. Outspeeds. | Calc |
| Mega Aggron | Steel | ◎ Strong | Steel Roller (super effective) is a 88% chance to 1HKO; their Close Combat is a guaranteed 2HKO. Outspeeds. | Calc |
| Mega Emboar | FireFighting | ◎ Strong | Flare Blitz (super effective) is a 69% chance to 1HKO; their Earthquake is a guaranteed 2HKO. Outspeeds. | Calc |
| Mega Chandelure | GhostFire | ◎ Strong | Overheat (super effective) is a guaranteed 1HKO; their Earthquake is a guaranteed 2HKO. Outspeeds. | Calc |
| Mega Gallade | PsychicFighting | ◎ Strong | Close Combat (super effective) is a guaranteed 1HKO; their Ice Hammer is a guaranteed 2HKO. Outspeeds. | Calc |
| Mega Alakazam | Psychic | ◎ Strong | Future Sight (super effective) is a guaranteed 1HKO; their Ice Hammer is a 12% chance to 1HKO. Outspeeds. | Calc |
| Mega Heracross | BugFighting | ◎ Strong | Close Combat (super effective) is a guaranteed 1HKO; their Zen Headbutt is a guaranteed 2HKO. Outspeeds. | Calc |
Ratings compare each side's strongest attack (KO count) and speed. Items and exact movesets can change results.
Mega Crabominable's most dangerous moves
| Move | Type | Cat. | Power | Acc. |
|---|---|---|---|---|
| Close Combat | Fighting | Physical | 120 | 100 |
| Ice Hammer | Ice | Physical | 100 | 90 |
| Earthquake | Ground | Physical | 100 | 100 |
| Gunk Shot | Poison | Physical | 120 | 80 |
| Crabhammer | Water | Physical | 100 | 95 |
Mega Crabominable's weaknesses
| 2x weak | FireFightingFlyingPsychicSteelFairy |
|---|---|
| resists (1/2) | IceBugDark |