Champions Stats & Counters
Pokédex › Dex450

Dex450 — Stats & Moves (Pokémon Champions)

Ground Abilities: Sand Stream, Sand Force

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Dex450 / Calculate damage with Dex450 / Calculate damage against Dex450

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
108
183215
Attack
112
132164180
Defense
118
138170187
Sp. Atk
68
88120132
Sp. Def
72
92124136
Speed
47
6799108

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakWaterGrassIce
resists (1/2)PoisonRock
immuneElectric

Learnset (51 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Double-EdgeNormalPhysical12010016User receives 1/3 the damage inflicted in recoil.
Hyper VoiceNormalSpecial9010012Inflicts regular damage with no additional effect.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
Spit UpNormalSpecial10012Power is 100 times the amount of energy Stockpiled.
Slack OffNormalStatus8Heals the user by half its max HP.
YawnNormalStatus12Target sleeps at the end of the next turn.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
SwallowNormalStatus12Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
StockpileNormalStatus20Stores energy up to three times for use with Spit Up and Swallow.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
RoarNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
WhirlwindNormalStatus20Immediately ends wild battles. Forces trainers to switch Pokémon.
Fire FangFirePhysical659516Has a chance to burn the target and a chance to make the target flinch.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Muddy WaterWaterSpecial908512Has a chance to lower the target’s accuracy by one stage.
Thunder FangElectricPhysical659516Has a chance to paralyze the target and a chance to make the target flinch.
Stone EdgeRockPhysical100808Has an increased chance for a critical hit.
Rock SlideRockPhysical759012Has a chance to make the target flinch.
Rock TombRockPhysical609516Has a chance to lower the target’s Speed by one stage.
Stealth RockRockStatus20Causes damage when opposing Pokémon switch in.
SandstormRockStatus8Changes the weather to a sandstorm for five turns.
EarthquakeGroundPhysical10010012Inflicts regular damage and can hit Dig users.
High HorsepowerGroundPhysical959512Inflicts regular damage with no additional effect.
DigGroundPhysical8010012User digs underground, dodging all attacks, and hits next turn.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
BulldozeGroundPhysical6010020Has a chance to lower the target’s Speed by one stage.
Sand TombGroundPhysical358516Prevents the target from fleeing and inflicts damage for 2-5 turns.
FissureGroundPhysical308Causes a one-hit KO.
Earth PowerGroundSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Scorching SandsGroundSpecial7010012Has a chance to burn the target.
Mud ShotGroundSpecial559516Has a chance to lower the target’s Speed by one stage.
Mud-SlapGroundSpecial2010012Has a chance to lower the target’s accuracy by one stage.
Ice FangIcePhysical659516Has a chance to freeze the target and a chance to make the target flinch.
SuperpowerFightingPhysical1201008Lowers the user’s Attack and Defense by one stage after inflicting damage.
Body PressFightingPhysical8010012
RestPsychicStatus8User sleeps for two turns, completely healing itself.
AmnesiaPsychicStatus20Raises the user’s Special Defense by two stages.
CurseGhostStatus12Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
CrunchDarkPhysical8010016Has a chance to lower the target’s Defense by one stage.
BiteDarkPhysical6010020Has a chance to make the target flinch.
Iron HeadSteelPhysical8010016Has a chance to make the target flinch.
Hard PressSteelPhysical10012
Heavy SlamSteelPhysical10012Power is higher when the user weighs more than the target, up to a maximum of 120.