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Building and Beating Trick Room Teams

Building and Beating Trick Room Teams

How Trick Room's speed-order reversal works, the best setters and attackers to pair with it, and how to play against a Trick Room team. (updated: 2026-07-24)

Building and beating Trick Room teams
Building and beating Trick Room teams

What Trick Room does

Trick Room flips the turn order for 5 turns so that the slowest Pokémon on the field act first. For a heavy-hitting attacker that normally gets outsped and picked off, those 5 turns completely invert the usual speed race. Using it again while it's active cancels the effect early, even mid-duration.

Who it helps, and who it doesn't

Trick Room neutralizes "anyone faster than you," so it pays off the most on a team that's consistently losing the speed race. Check where your team lands on our speed tier list; if several of your attackers can't crack the top of the speed order, Trick Room is worth considering. Using it on an already-fast team backfires — for those 5 turns, you're the one moving last.

Reliable Trick Room setters

A good setter needs the bulk to survive right after setting the room, plus a way to pass the turn cleanly to your attackers.

Attackers that shine under Trick Room

The lower the Speed and the higher the Attack or Special Attack, the more a Pokémon benefits.

Since this site's stat point rules cap you at 32 per stat and 66 total, leaving Speed at 0 is an easy, natural choice here — one more reason Trick Room fits this game's stat system well.

How to play against it

When you run into a Trick Room team, keep these in mind:

Using it in a build

Trick Room is a hard 5-turn timer, so — the same way you'd plan a damage race — decide in advance which Pokémon goes out on which turn. Build your team order so your hardest-hitting attacker is guaranteed to get the very first turn right after the room goes up.

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