Champions Stats & Counters
Moves › Priority Moves

Priority Moves (12) — Moves that act before the opponent, even at a Speed disadvantage

Moves that let the user act first regardless of Speed. Essential for finishing off a target inside Focus Sash range, or for dealing with faster attackers.

MoveTypeCategoryPowerAccuracyEffect
Extreme SpeedNormalPhysical80100Inflicts regular damage with no additional effect.
Upper HandFightingPhysical65100The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Jet PunchWaterPhysical60100The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
AccelerockRockPhysical40100Inflicts regular damage with no additional effect.
Aqua JetWaterPhysical40100Inflicts regular damage with no additional effect.
Bullet PunchSteelPhysical40100Inflicts regular damage with no additional effect.
Ice ShardIcePhysical40100Inflicts regular damage with no additional effect.
Mach PunchFightingPhysical40100Inflicts regular damage with no additional effect.
Quick AttackNormalPhysical40100Inflicts regular damage with no additional effect.
Shadow SneakGhostPhysical40100Inflicts regular damage with no additional effect.
Vacuum WaveFightingSpecial40100Inflicts regular damage with no additional effect.
Quick GuardFightingStatusPrevents any priority moves from hitting friendly Pokémon this turn.

Other themes: Multi-Hit Moves / Recovery Moves / HP-Draining Moves / High-Power Moves / Status-Inflicting Moves