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Building a Moveset — Choosing the Right 4 Moves

Building a Moveset — Choosing the Right 4 Moves

How to pick 4 moves out of a full learnset: STAB priority, coverage for your weaknesses, and when to run status moves instead. (updated: 2026-07-24)

Building a moveset
Building a moveset

Four slots is a scarce resource

A Pokémon can only carry 4 of everything it's capable of learning. Once you've checked the full learnset, the first question is: what job is each of those 4 slots actually doing?

STAB comes first

A move that shares its user's type (STAB, same-type attack bonus) deals ×1.5 damage, so at least one of your four slots should be a strong same-type attack. Physical attackers want a move backed by high Attack, special attackers a move backed by high Sp. Atk — check the numbers on the damage calculator.

Coverage for your own weaknesses

STAB moves alone will never handle everything. Reserve one or two slots for a "coverage move" — something super effective against the types most likely to threaten you defensively — to shrink the gaps in your type matchups.

Status and support moves are a real option

Not every slot has to be an attack. A status-inflicting move, a stat-boosting move, or a utility move like Protect can outperform a fourth attack in the right set. Bulky walls in particular should prioritize recovery or status moves over a redundant attack.

Make the last slot your own

Once STAB, coverage, and a support move fill three slots, use the last one to reflect your team's actual needs — a priority move, extra recovery, or a pointed answer to one specific threat you're worried about. Pair it with priority moves and switching strategy to round out a set that's truly yours.

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