| Move | Cat. | Power | Acc. | Effect |
| Explosion | Physical | 250 | 100 | User faints. |
| Self-Destruct | Physical | 200 | 100 | User faints. |
| Hyper Beam | Special | 150 | 90 | User foregoes its next turn to recharge. |
| Giga Impact | Physical | 150 | 90 | User foregoes its next turn to recharge. |
| Last Resort | Physical | 140 | 100 | Can only be used after all of the user’s other moves have been used. |
| Boomburst | Special | 140 | 100 | Inflicts regular damage. |
| Thrash | Physical | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
| Double-Edge | Physical | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| Mega Kick | Physical | 120 | 75 | Inflicts regular damage with no additional effect. |
| Uproar | Special | 90 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Hyper Voice | Special | 90 | 100 | Inflicts regular damage with no additional effect. |
| Raging Bull | Physical | 90 | 100 | |
| Body Slam | Physical | 85 | 100 | Has a chance to paralyze the target. |
| Extreme Speed | Physical | 80 | 100 | Inflicts regular damage with no additional effect. |
| Tri Attack | Special | 80 | 100 | Has a chance to burn, freeze, or paralyze the target. |
| Crush Claw | Physical | 75 | 95 | Has a chance to lower the target’s Defense by one stage. |
| Facade | Physical | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| Covet | Physical | 60 | 100 | Takes the target’s item. |
| Round | Special | 60 | 100 | Has double power if it’s used more than once per turn. |
| Snore | Special | 50 | 100 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Rapid Spin | Physical | 50 | 100 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Terrain Pulse | Special | 50 | 100 | Inflicts regular damage with no additional effect. |
| Weather Ball | Special | 50 | 100 | If there be weather, this move has doubled power and the weather’s type. |
| Quick Attack | Physical | 40 | 100 | Inflicts regular damage with no additional effect. |
| Fake Out | Physical | 40 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Pound | Physical | 40 | 100 | Inflicts regular damage with no additional effect. |
| Double Hit | Physical | 35 | 90 | Hits twice in one turn. |
| Feint | Physical | 30 | 100 | Hits through Protect and Detect. |
| Tail Slap | Physical | 25 | 85 | Hits 2-5 times in one turn. |
| Population Bomb | Physical | 20 | 90 | |
| Bind | Physical | 15 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Wrap | Physical | 15 | 90 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Yawn | Status | — | — | Target sleeps at the end of the next turn. |
| Morning Sun | Status | — | — | Heals the user by half its max HP. Affected by weather. |
| Sweet Scent | Status | — | 100 | Lowers the target’s evasion by one stage. |
| Super Fang | Physical | — | 90 | Inflicts damage equal to half the target’s HP. |
| Pain Split | Status | — | — | Sets the user’s and targets’s HP to the average of their current HP. |
| Swagger | Status | — | 85 | Raises the target’s Attack by two stages and confuses the target. |
| Heal Bell | Status | — | — | Cures the entire party of major status effects. |
| Screech | Status | — | 85 | Lowers the target’s Defense by two stages. |
| Sing | Status | — | 55 | Puts the target to sleep. |
| Tidy Up | Status | — | — | |
| After You | Status | — | — | Makes the target act next this turn. |
| Noble Roar | Status | — | 100 | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | Status | — | — | |
| Double Team | Status | — | — | Raises the user’s evasion by one stage. |
| Disable | Status | — | 100 | Disables the target’s last used move for 1-8 turns. |
| Shell Smash | Status | — | — | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Endeavor | Physical | — | 100 | Lowers the target’s HP to equal the user’s. |
| Focus Energy | Status | — | — | Increases the user’s chance to score a critical hit. |
| Tickle | Status | — | 100 | Lowers the target’s Attack and Defense by one stage. |
| Mean Look | Status | — | — | Prevents the target from leaving battle. |
| Follow Me | Status | — | — | Redirects the target’s single-target effects to the user for this turn. |
| Endure | Status | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| Scary Face | Status | — | 100 | Lowers the target’s Speed by two stages. |
| Shed Tail | Status | — | — | |
| Safeguard | Status | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| Psych Up | Status | — | — | Discards the user’s stat changes and copies the target’s. |
| Recover | Status | — | — | Heals the user by half its max HP. |
| Flail | Physical | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Growth | Status | — | — | Raises the user’s Attack and Special Attack by one stage. |
| Stockpile | Status | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
| Minimize | Status | — | — | Raises the user’s evasion by two stages. |
| Horn Drill | Physical | — | 30 | Causes a one-hit KO. |
| Acupressure | Status | — | — | Raises one of a friendly Pokémon’s stats at random by two stages. |
| Swords Dance | Status | — | — | Raises the user’s Attack by two stages. |
| Helping Hand | Status | — | — | Ally’s next move inflicts half more damage. |
| Block | Status | — | — | Prevents the target from leaving battle. |
| Howl | Status | — | — | Raises the user’s Attack by one stage. |
| Entrainment | Status | — | 100 | Copies the user’s ability onto the target. |
| Slack Off | Status | — | — | Heals the user by half its max HP. |
| Tearful Look | Status | — | — | Lowers the target’s Attack and Special Attack by one stage. |
| Wish | Status | — | — | User will recover half its max HP at the end of the next turn. |
| Sleep Talk | Status | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Swallow | Status | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Spit Up | Special | — | 100 | Power is 100 times the amount of energy Stockpiled. |
| Belly Drum | Status | — | — | User pays half its max HP to max out its Attack. |
| Whirlwind | Status | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Glare | Status | — | 100 | Paralyzes the target. |
| Transform | Status | — | — | User becomes a copy of the target until it leaves battle. |
| Roar | Status | — | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Stuff Cheeks | Status | — | — | Cures the entire party of major status effects after inflicting damage. |
| Perish Song | Status | — | — | User and target both faint after three turns. |
| Copycat | Status | — | — | Uses the target’s last used move. |
| Protect | Status | — | — | Prevents any moves from hitting the user this turn. |
| Substitute | Status | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Encore | Status | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Simple Beam | Status | — | 100 | Changes the target’s ability to Simple. |
| Guillotine | Physical | — | 30 | Causes a one-hit KO. |
| Baton Pass | Status | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Teeter Dance | Status | — | 100 | Confuses the target. |
| Reflect Type | Status | — | — | User becomes the target’s type. |
| Attract | Status | — | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Recycle | Status | — | — | User recovers the item it last used up. |
| Lock-On | Status | — | — | Ensures that the user’s next move will hit the target. |