Champions Stats & Counters
Types › Normal

Normal Normal-type Pokémon & moves

Normal-type Pokémon (26, by base stat total)

PokémonTypeHPAtkDefSpASpDSpeBST
Mega PyroarFireNormal86889212986126607
Mega KangaskhanNormal10512510060100100590
Mega DrampaNormalDragon788511016011636585
Mega LopunnyNormalFighting65136945496135580
Mega PidgeotNormalFlying83808013580121579
Mega AudinoNormalFairy103601268012650545
SnorlaxNormal160110656511030540
WyrdeerNormalPsychic103105721057565525
FarigirafNormalPsychic12090701107060520
Hisuian ZoroarkNormalGhost551006012560110510
PyroarFireNormal86687210966106507
KangaskhanNormal1059580408090490
TaurosNormal75100954070110490
OranguruNormalPsychic9060809011060490
StaraptorNormalFlying85120705060100485
ToucannonNormalFlying8012075757560485
DrampaNormalDragon7860851359136485
HelioliskElectricNormal62555210994109481
LopunnyNormal6576845496105480
PidgeotNormalFlying8380757070101479
FurfrouNormal7580606590102472
MausholdNormal7475706575111470
AudinoNormal1036086608650445
DiggersbyNormalGround855677507778423
WatchogNormal608569606977420
DittoNormal484848484848288

Normal attack matchups

Not very effective (1/2)RockSteel
No effectGhost

Normal-type moves (95)

MoveCat.PowerAcc.Effect
ExplosionPhysical250100User faints.
Self-DestructPhysical200100User faints.
Hyper BeamSpecial15090User foregoes its next turn to recharge.
Giga ImpactPhysical15090User foregoes its next turn to recharge.
Last ResortPhysical140100Can only be used after all of the user’s other moves have been used.
BoomburstSpecial140100Inflicts regular damage.
ThrashPhysical120100Hits every turn for 2-3 turns, then confuses the user.
Double-EdgePhysical120100User receives 1/3 the damage inflicted in recoil.
Mega KickPhysical12075Inflicts regular damage with no additional effect.
UproarSpecial90100Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Hyper VoiceSpecial90100Inflicts regular damage with no additional effect.
Raging BullPhysical90100The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Body SlamPhysical85100Has a chance to paralyze the target.
Extreme SpeedPhysical80100Inflicts regular damage with no additional effect.
Tri AttackSpecial80100Has a chance to burn, freeze, or paralyze the target.
Crush ClawPhysical7595Has a chance to lower the target’s Defense by one stage.
FacadePhysical70100Power doubles if user is burned, paralyzed, or poisoned.
CovetPhysical60100Takes the target’s item.
RoundSpecial60100Has double power if it’s used more than once per turn.
SnoreSpecial50100Has a chance to make the target flinch. Only works if the user is sleeping.
Rapid SpinPhysical50100Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Terrain PulseSpecial50100Inflicts regular damage with no additional effect.
Weather BallSpecial50100If there be weather, this move has doubled power and the weather’s type.
Quick AttackPhysical40100Inflicts regular damage with no additional effect.
Fake OutPhysical40100Can only be used as the first move after the user enters battle. Causes the target to flinch.
PoundPhysical40100Inflicts regular damage with no additional effect.
Double HitPhysical3590Hits twice in one turn.
FeintPhysical30100Hits through Protect and Detect.
Tail SlapPhysical2585Hits 2-5 times in one turn.
Population BombPhysical2090The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
BindPhysical1585Prevents the target from fleeing and inflicts damage for 2-5 turns.
WrapPhysical1590Prevents the target from fleeing and inflicts damage for 2-5 turns.
YawnStatus——Target sleeps at the end of the next turn.
Morning SunStatus——Heals the user by half its max HP. Affected by weather.
Sweet ScentStatus—100Lowers the target’s evasion by one stage.
Super FangPhysical—90Inflicts damage equal to half the target’s HP.
Pain SplitStatus——Sets the user’s and targets’s HP to the average of their current HP.
SwaggerStatus—85Raises the target’s Attack by two stages and confuses the target.
Heal BellStatus——Cures the entire party of major status effects.
ScreechStatus—85Lowers the target’s Defense by two stages.
SingStatus—55Puts the target to sleep.
Tidy UpStatus——The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.
After YouStatus——Makes the target act next this turn.
Noble RoarStatus—100Lowers the target’s Attack and Special Attack by one stage.
TeatimeStatus——The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
Double TeamStatus——Raises the user’s evasion by one stage.
DisableStatus—100Disables the target’s last used move for 1-8 turns.
Shell SmashStatus——Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
EndeavorPhysical—100Lowers the target’s HP to equal the user’s.
Focus EnergyStatus——Increases the user’s chance to score a critical hit.
TickleStatus—100Lowers the target’s Attack and Defense by one stage.
Mean LookStatus——Prevents the target from leaving battle.
Follow MeStatus——Redirects the target’s single-target effects to the user for this turn.
EndureStatus——Prevents the user’s HP from lowering below 1 this turn.
Scary FaceStatus—100Lowers the target’s Speed by two stages.
Shed TailStatus——The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
SafeguardStatus——Protects the user’s field from major status ailments and confusion for five turns.
Psych UpStatus——Discards the user’s stat changes and copies the target’s.
RecoverStatus——Heals the user by half its max HP.
FlailPhysical—100Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
GrowthStatus——Raises the user’s Attack and Special Attack by one stage.
StockpileStatus——Stores energy up to three times for use with Spit Up and Swallow.
MinimizeStatus——Raises the user’s evasion by two stages.
Horn DrillPhysical—30Causes a one-hit KO.
AcupressureStatus——Raises one of a friendly Pokémon’s stats at random by two stages.
Swords DanceStatus——Raises the user’s Attack by two stages.
Helping HandStatus——Ally’s next move inflicts half more damage.
BlockStatus——Prevents the target from leaving battle.
HowlStatus——Raises the user’s Attack by one stage.
EntrainmentStatus—100Copies the user’s ability onto the target.
Slack OffStatus——Heals the user by half its max HP.
Tearful LookStatus——Lowers the target’s Attack and Special Attack by one stage.
WishStatus——User will recover half its max HP at the end of the next turn.
Sleep TalkStatus——Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
SwallowStatus——Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Spit UpSpecial—100Power is 100 times the amount of energy Stockpiled.
Belly DrumStatus——User pays half its max HP to max out its Attack.
WhirlwindStatus——Immediately ends wild battles. Forces trainers to switch Pokémon.
GlareStatus—100Paralyzes the target.
TransformStatus——User becomes a copy of the target until it leaves battle.
RoarStatus——Immediately ends wild battles. Forces trainers to switch Pokémon.
Stuff CheeksStatus——Cures the entire party of major status effects after inflicting damage.
Perish SongStatus——User and target both faint after three turns.
CopycatStatus——Uses the target’s last used move.
ProtectStatus——Prevents any moves from hitting the user this turn.
SubstituteStatus——Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
EncoreStatus—100Forces the target to repeat its last used move every turn for 2 to 6 turns.
Simple BeamStatus—100Changes the target’s ability to Simple.
GuillotinePhysical—30Causes a one-hit KO.
Baton PassStatus——Allows the trainer to switch out the user and pass effects along to its replacement.
Teeter DanceStatus—100Confuses the target.
Reflect TypeStatus——User becomes the target’s type.
AttractStatus—100Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
RecycleStatus——User recovers the item it last used up.
Lock-OnStatus——Ensures that the user’s next move will hit the target.
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