| Move | Cat. | Power | Acc. | Effect |
| Focus Punch | Physical | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| High Jump Kick | Physical | 130 | 90 | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Axe Kick | Physical | 120 | 90 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
| Focus Blast | Special | 120 | 70 | Has a chance to lower the target’s Special Defense by one stage. |
| Superpower | Physical | 120 | 100 | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Close Combat | Physical | 120 | 100 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Dynamic Punch | Physical | 100 | 50 | Has a chance to confuse the target. |
| Hammer Arm | Physical | 100 | 90 | Lowers user’s Speed by one stage. |
| Cross Chop | Physical | 100 | 80 | Has an increased chance for a critical hit. |
| Flying Press | Physical | 100 | 95 | Deals both Fighting and Flying-type damage. |
| Triple Arrows | Physical | 90 | 100 | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. |
| Sacred Sword | Physical | 90 | 100 | Ignores the target’s stat modifiers. |
| Aura Sphere | Special | 80 | — | Never misses. |
| Body Press | Physical | 80 | 100 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Brick Break | Physical | 75 | 100 | Destroys Reflect and Light Screen. |
| Drain Punch | Physical | 75 | 100 | Drains half the damage inflicted to heal the user. |
| Upper Hand | Physical | 65 | 100 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Low Sweep | Physical | 65 | 100 | Lowers the target’s Speed by one stage. |
| Circle Throw | Physical | 60 | 90 | Ends wild battles. Forces trainers to switch Pokémon. |
| Storm Throw | Physical | 60 | 100 | Always scores a critical hit. |
| Vacuum Wave | Special | 40 | 100 | Inflicts regular damage with no additional effect. |
| Mach Punch | Physical | 40 | 100 | Inflicts regular damage with no additional effect. |
| Final Gambit | Special | — | 100 | Inflicts damage equal to the user’s remaining HP. User faints. |
| Reversal | Physical | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Low Kick | Physical | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Seismic Toss | Physical | — | 100 | Inflicts damage equal to the user’s level. |
| No Retreat | Status | — | — | Hits twice in one turn, with a chance to make the target flinch. |
| Detect | Status | — | — | Prevents any moves from hitting the user this turn. |
| Counter | Physical | — | 100 | Inflicts twice the damage the user received from the last physical hit it took. |
| Coaching | Status | — | — | Inflicts regular damage with no additional effect. |
| Bulk Up | Status | — | — | Raises the user’s Attack and Defense by one stage. |
| Quick Guard | Status | — | — | Prevents any priority moves from hitting friendly Pokémon this turn. |