| Move | Cat. | Power | Acc. | Effect |
| Future Sight | Special | 120 | 100 | Hits the target two turns later. |
| Psychic | Special | 90 | 100 | Has a chance to lower the target’s Special Defense by one stage. |
| Psyshield Bash | Physical | 90 | 90 | |
| Psychic Fangs | Physical | 85 | 100 | Destroys Reflect and Light Screen. |
| Zen Headbutt | Physical | 80 | 90 | Has a chance to make the target flinch. |
| Extrasensory | Special | 80 | 100 | Has a chance to make the target flinch. |
| Eerie Spell | Special | 80 | 100 | Inflicts regular damage with no additional effect. |
| Psyshock | Special | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| Lumina Crash | Special | 80 | 100 | |
| Expanding Force | Special | 80 | 100 | Inflicts regular damage with no additional effect. |
| Psychic Noise | Special | 75 | 100 | |
| Psycho Cut | Physical | 70 | 100 | Has an increased chance for a critical hit. |
| Twin Beam | Special | 40 | 100 | |
| Stored Power | Special | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Healing Wish | Status | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heal Pulse | Status | — | — | Heals the target for half its max HP. |
| Agility | Status | — | — | Raises the user’s Speed by two stages. |
| Instruct | Status | — | — | Forces the target to repeat its last used move. |
| Hypnosis | Status | — | 60 | Puts the target to sleep. |
| Gravity | Status | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
| Role Play | Status | — | — | Copies the target’s ability. |
| Rest | Status | — | — | User sleeps for two turns, completely healing itself. |
| Light Screen | Status | — | — | Reduces damage from special attacks by 50% for five turns. |
| Imprison | Status | — | — | Prevents the target from using any moves that the user also knows. |
| Magic Powder | Status | — | 100 | |
| Calm Mind | Status | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| Guard Split | Status | — | — | Averages Defense and Special Defense with the target. |
| Guard Swap | Status | — | — | User swaps Defense and Special Defense changes with the target. |
| Cosmic Power | Status | — | — | Raises the user’s Defense and Special Defense by one stage. |
| Psychic Terrain | Status | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Ally Switch | Status | — | — | User switches places with the friendly Pokémon opposite it. |
| Skill Swap | Status | — | — | User and target swap abilities. |
| Speed Swap | Status | — | — | Exchanges the user’s Speed with the target’s. |
| Trick | Status | — | 100 | User and target swap items. |
| Trick Room | Status | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| Amnesia | Status | — | — | Raises the user’s Special Defense by two stages. |
| Power Split | Status | — | — | Averages Attack and Special Attack with the target. |
| Power Swap | Status | — | — | User swaps Attack and Special Attack changes with the target. |
| Power Trick | Status | — | — | User swaps Attack and Defense. |
| Magic Room | Status | — | — | Negates held items for five turns. |
| Mirror Coat | Special | — | 100 | Inflicts twice the damage the user received from the last special hit it took. |
| Reflect | Status | — | — | Reduces damage from physical attacks by half. |
| Wonder Room | Status | — | — | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |